BA (Hons)Games Art
Study location | United Kingdom, Coventry University |
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Type | Bachelor courses, full-time |
Nominal duration | 3 years |
Study language | English |
Awards | BA (Hons) |
Course code | W280 |
Tuition fee | To be confirmed |
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Entry qualification | High school / secondary education (or higher) Good grades in at least one Art or Design subject. The entry qualification documents are accepted in the following languages: English. Often you can get a suitable transcript from your school. If this is not the case, you will need official translations along with verified copies of the original. Upload documents in original language and translations. You must take the original entry qualification documents along with you when you finally go to the university. |
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Language requirements | English IELTS: 6.0 (with no skill level below 5.5) Secondary school exam result can be accepted for the following countries: |
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Other requirements | At least 1 reference(s) must be provided. A motivation letter must be added to your application. A relevant portfolio is required. You may be required to submit a portfolio/show-reel/written work (as appropriate for the particular course) and you may be asked to attend an interview if it is practical to arrange. |
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More information |
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Overview
Developed in conjunction with games industry employers like Radiant Worlds, this exciting course is designed to equip you with the distinctive skillset required to be a successful games artist – integrating art school training with games technology know-how and familiarity.
The UK was estimated to be the sixth largest video game market In 2015, worth nearly £4.2 billion in consumer spend with around half of UK video games companies are based in London and the South of England.
Delivered in collaboration with the School of Computing and capitalising on expertise within the University-based international Serious Games Institute, this course will develop your understanding of the needs of coders and game developers, at the same time addressing the visual needs of games development. You will learn about industry practices in a simulated games studio environment, gaining a solid grounding in visualisation techniques, character, environment and concept design
Career opportunities
The video/computer games industry has become a dynamic and growing contributor to the UK’s creative economy – in 2014, there were almost 2,000 video games companies located in the UK alone and almost nine in ten of these companies began operations in the 2000s or the 2010s*.
This course models itself on the professional expectations of industry, with a strong emphasis on time management, good communication and self-sufficiency. Professional practice is embedded into the learning experience; we will help you prepare for the rigours of the professional world by simulating the challenges that you will face as a practitioner, developing independent thought, innovation, imagination, critical reflection and confidence in your practice, as well as transferrable skills suitable for employment across the full breadth of the creative industries.
Our Creative Futures employment team is on hand to offer tailored career and enterprise support if you wish to gain employment or take advantage of professional practice opportunities within course specific industries. It provides a programme of workshops, embedded learning, lectures, professional experience and one-to-one guidance to help you develop the transferable skills and enterprising habits required for a successful career. Our dedicated enterprise officers also offer valuable assistance on how to begin as a freelancer/entrepreneur.
We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.
We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.