|Study location||United Kingdom, Colchester Campus|
|Type||Bachelor courses, full-time|
|Nominal duration||3 years|
|Tuition fee||To be confirmed|
High school / secondary education (or higher)
The entry qualification documents are accepted in any language
At least 1 reference(s) must be provided.
This is a degree in world-making. You craft stories, characters and plot in order to build imaginary worlds that a player can journey through. Our work is driven by creativity and imagination as well as technical excellence; at Essex you master both game design and computer programming, giving you total control over the worlds you want to create.
Our course gives you the skills to design and specify complex, non-trivial games through focusing on the following areas:
- The mechanics of a game, including gameplay elements and the relationship with story
- The concepts and techniques of computer game programming
- Real and virtual worlds
- Artificial intelligence behaviours for non-player characters
- 2D and 3D graphic effects and game objects (e.g. weapon systems)
At the end of your course, you will be able to create the outline design specification for a computer game of your own design, and to implement a game using industry-standard techniques.
Our School is a community of scholars leading the way in technological research and development. Today’s computer scientists are creative people who are focused and committed, yet restless and experimental. We are home to many of the world’s top scientists, and our work is driven by creativity and imagination as well as technical excellence.
We were ranked 8th in the UK in the 2015 Academic Ranking of World Universities, with more than two-thirds of our research rated “world-leading” or “internationally excellent” (REF 2014). And our students enjoy learning from our expert researchers – we are ranked 4th in the country with 97% student satisfaction (NSS).
Both for entertainment and for more serious purposes such as virtual reality training, computer games, gamification and games intelligences are increasingly important in today’s world.
Mathematics for Computing
Introduction to Programming
Introduction to Databases
Fundamentals of Digital Systems
Group Project & Industrial Practice
Data Structures and Algorithms
Computer Game Design
Computer Game Programming
Operating Systems (optional)
Software Engineering (optional)
High-Level Games Development
Advanced Programming (optional)
Natural Language Engineering (optional)
Computer Vision (optional)
Large Scale Software Systems and Extreme Programming (optional)
Network Engineering (optional)
Evolutionary Computation and Genetic Programming (optional)
We have many graduates in senior positions in the computer communications industry, as well recent graduates working in IT and computer companies
Our department has a large pool of external contacts, ranging from companies providing robots for the media industry, through vehicle diagnostics, to the transforming of unstructured data to cloud-based multidimensional data cubes, who work with us and our students to provide advice, placements and eventually graduate opportunities.
Our recent graduates have gone on to secure impressive roles, including as a Java/Actionscript Developer for Playtech and as an Associate Software Developer for Sky.
We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.