|Location||United Kingdom, Hatfield|
|Type||Bachelor courses, full-time|
|Nominal duration||3 years|
|Tuition fee||£9,250.00 per year|
High school / secondary education (or higher)
The entry qualification documents are accepted in the following languages: English.
Often you can get a suitable transcript from your school. If this is not the case, you will need official translations along with verified copies of the original.
with no less than 5.5 in any band.
At least 1 reference(s) must be provided.
A relevant portfolio is required.
Why choose this course?
The 3D Games Art & Design degree is the study of games art rather than games programming.Creative Skillset Accredited. The degree explores digital modelling of characters and environments, and develops animation as well as shader techniques and level creation. You will be taught to create optimised geometry and textures and apply them to PC game engines, gaining an understanding of the technological restrictions of real-time 3D graphics. The degree examines sound tracks and creating sound effects. You will explore games and gaming trends, looking at scenarios for PCs, consoles and interactive TV.
You study your first year in the 3D Games Art & Design degree in common with students on the 3D Animation and Modelling and 2D Animation and Character for Digital Media. Whilst still focusing on your chosen digital degree study you will experience high levels and intensive engagement with the latest software and animation techniques. First year study also concentrates on essential skills needed throughout your degree study such as design of character, narrative and drawing. Animation and games histories will add context to your study. As you gain experience in your chosen area of study during this year, you have the opportunity to switch to either of the other two degree routes.
In order to answer the question what makes games fun to play? your second year will explore game narrative and interactivity. Teamwork is very important in this industry and you are given the opportunity to work in groups to create game levels in an existing games engine and genre. Shader creation and scripting are covered alongside the technological restrictions of real time rendering.
Games art underpins all game development. You are taken through the conceptual research, artwork and design for your major project- creating assets – teams create a level and its characters and assets from scratch. Equipped with a showreel games art students are equipped to gain employment in this exciting area.
Employment opportunities include computer animation companies, work with games, TV and film special effects companies. Our graduates work and freelance with some of the worlds best known production and post production houses.
Placements are a valuable means of establishing industrial contacts and gaining an insight into the commercial reality of a chosen discipline. We have a long history of students working with industry supplementing the taught university curriculum with real life on the job experience.
This has seen students working right across the creative industries sector: in graphic, product and interior design consultancies, working as artist in residence in galleries, producing props and sets for the film and TV industry, shadowing teachers in education, working with commercial photographers through to students working right across the Music industry.