|Location||United Kingdom, High Wycombe|
|Type||Bachelor courses, full-time|
|Nominal duration||3 years|
|Tuition fee||To be confirmed|
High school / secondary education (or higher)
IELTS: 6.0 (with a minimum of 5.5 in each band)
At least 1 reference(s) must be provided.
If you enjoy animation, animated films and visual effects, this course will help to train you for a career in this exciting and expanding industry.
This course will provide you with industry-relevant training and skills whilst also introducing you to the core principles of creative film-making and visual storytelling. The UK has a globally competitive animation and vfx industry based in Soho, London, along with other centres of excellence such as Aardman Animation in Bristol.
You will learn the vital practical and technical skills which provide a firm foundation for jobs in the animation and visual effects industry. We recognise that this is a technology-driven medium which also requires exceptional creative talent. You will have the opportunity to use the latest software, and graduate with a broad range of creative and technical skills.
The course will be particularly attractive for students who may want to explore a career in animation, working on films, TV, games, web animation, online & mobile content and advertising.
This course provides a solid grounding for students who want to pursue careers in the animation, games and visual effects industry. The course is uniquely placed to offer a degree in animation with an emphasis on digital character and creature animation, taking advantage of established links with leading industry partners.
This course gives students practical digital skills training; contextual knowledge and understanding, and an appreciation of research methods. It also includes modules on creativity and enterprise; these will help prepare students to work both as employees and also as independent, self-reliant, freelance digital artists.
This course is focused on the present and future needs of a rapidly changing industry. The practical modules include research and design skills, video and audio training. Students will also learn modelling, rigging, texturing, lighting, digital cinematography, 3D digital graphics, design and drawing.
The purpose is to give aspiring animators and 3D artists a core understanding of the complete digital pipeline. By the end of the three years, students will be proficient character and creature animators with a broad range of complementary digital and creative skills.
In addition, students will also learn about contemporary film-making, independent film and video production and the economics of the industry. During the course students will create a website or blog and will build a portfolio of work which will ultimately be edited into a demo reel, which is of vital importance in finding employment.