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BSc (Hons)Computer Games Technology

Birmingham City University
United Kingdom, Birmingham
Tuition fee To be confirmed
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Expenses, accommodation, working etc.



Boasting input and feedback from leading professionals and our own students, collaborations with Microsoft and Sony, and having access to state-of-the-art technologies, our Computer Games Technology course will develop the skills you need to be successful in the games industry and beyond.

On the course, you will learn a range of technical and professional skills, including understanding fundamentals and advanced ‘coding’ practices, graphics programming, network communications and artificial intelligence. We also stress the importance of being able to work independently and in teams, as well as the development of strong written and oral communication skills.

Core to the philosophy of the course is the importance of going beyond your studies – therefore, we encourage participation in many extracurricular activities. Being located in the heart of Birmingham city centre means we are close to many independent game studios, who regularly host events throughout the year. We also regularly participate in international game development competitions such as Global Game Jam and Microsoft’s Imagine Cup, all of which give you the opportunity to showcase your talent on a wider stage.

The course is intended not only to expose you to mainstream and traditional game development, but also to working in disciplines that are allied and emerging for example serious and educational game development, augmented and virtual reality as well as simulations.

The course will not only develop you into being professional and work-ready, it’ll also help you become a creative problem solver, as well as encouraging you to be innovative and enterprising.

Upon graduation, you could progress into a range of careers in the game industry, for example game or graphics programmer, tools programmer or QA tester in either larger companies or independent studios. The skills learnt also give you the opportunity to work in allied disciplines such as a serious or educational game developer. Alternatively, you could work in more traditional computing or software engineering roles, start your own company or progress into further education (for example, a PhD).

Programme structure

This is a practical ‘hands-on’ course, which will encourage you to develop a wide range of technical skills needed to develop computer games for mainstream game studios, small ‘indie’ companies or develop your skills as a researcher or entrepreneur in emerging applied game technology fields. The technical and professional skills are also transferable to other computing disciplines.

As the course progresses, you will learn the fundamental principles through to advanced concepts behind computer game and graphics programming. You will learn to use a range of commercial game engines and how to manipulate different game assets. You will also learn about computer communication networks and game distribution, as well as how to implement artificial intelligence.

As you progress through the years you will become more independent in your approaches to learning. You will work both individually and within teams, with the tutors providing expert guidance and mentoring, all of which is designed to develop your confidence so you can undertake progressively more complex and challenging technical tasks.

Our assessment strategy is very reflective of industry needs and therefore will predominantly be coursework based – approximately 70 per cent. You will learn to present your ideas confidently and showcase your work to a variety of audiences, both as members of a team or as an individual. You will also learn to communicate your ideas and findings through written pieces of work, for example by formulating proposals and technical reports.

Guidance in your academic studies will be provided in the form of a range of support mechanisms. This will include formative feedback from tutors, as well as having access to a wide range of excellent support services that exist within the University.

The first year of the course focuses on developing your fundamental skills in designing, developing and programming simple 2D and 3D games. As you progress through to the second year the emphasis moves to developing more sophisticated 3D games and learning to develop more complex solutions to technical problems. The third and fourth year focus more on the fundamental technologies behind how games and game engines are made.

You will also be expected to become more independent in your problem solving, undertaking larger individual and team projects, where you will be required to develop novel and innovative ‘game-based’ solutions to a range of different and diverse scenarios.

Career opportunities

Our students have gone on to work at companies such as Codemasters, Rockstar Games, Inspired Gaming Group, Entnet Limited, Sync Interactive, Intouch Games, HELM, Capgemini, HSBC, DepoNet and Signet. Several have also gone on to train as computer science teachers.

The broad scope of the topics covered throughout the programme will also leave you well-equipped to take on a range of technical roles allied to computing, computer science and software engineering.

Apply now! Fall semester 2021/22
This intake is not applicable

We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.

Application deadlines apply to citizens of: United States

Apply now! Fall semester 2021/22
This intake is not applicable

We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.

Application deadlines apply to citizens of: United States