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BScLive and Technical Events

Nottingham Trent University
United Kingdom, Nottingham
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On this three-year degree, you’ll learn and explore the technology that goes into live event production. This course is delivered at our new Contemporary Music Hub, which houses a 300-capacity live event space and a 93m2 live events production workshop space.

You’ll be taught by well-connected industry professionals with extensive experience of live sound, lighting, video technology installation and operation and production management. During the course, all students will have the opportunity to undertake real event work experience, which supports the modules being studied.

You’ll develop technical skills, knowledge and experience essential to the live production industry that will set you on a path for a career in live events.

Programme structure

Year 1 Stage Lighting and Technology (40 Credit Points)

Stage lighting is one of the most fundamental technologies in use to enhance the audience experience and support the performance in live events. This module will introduce you to the application of a diverse range of technologies in use, and their underlying scientific principles. You’ll study the use of generic and intelligent lighting fixtures from a range of manufacturers, whilst also developing a working knowledge of distribution, dimming and control network hardware. You’ll investigate current health and safety legislation and implement practical skills during industry practice focused workshops and live events. You’ll also gain knowledge of the historical developments in stage and lighting technology and how that informs current industry standards and working practices.

Sound Technology and Practice for Live Events (40 Credit Points)

During this module you’ll develop a body of work that demonstrates your developing practice with a range of industry-standard sound reinforcement equipment. You’ll study the historical development of sound reinforcement practices and technology, whilst also honing your practical and critical listening skills. You’ll work both individually and collaboratively on projects in work-related sessions which will closely mimic real-world sound reinforcement settings.

Equipment Maintenance and Repair (20 Credit Points)

An understanding of the principles of electrical systems is fundamental to anyone working within technical roles within the live events sector. It’s of paramount importance that work in industry is carried out with electrical safety at the forefront. This module aims to equip you with a range of practical skills for fault finding, maintenance and repair of audio visual systems. You’ll learn the fundamental principles of electronics, practical soldering techniques and investigate recognised industry standards and practices.

The Live Events Industry (20 Credit Points)

Working in the live events industry requires an awareness of the various types of job roles and career paths, alongside an awareness of the historical, cultural and legislative changes that have helped shape the live events sector. This module encourages you to carry out research into the live events industry and analyse current industry trends and legislation, in order to gain a thorough understanding of your chosen industry. You’ll also develop your future employment prospects by engaging in basic work-related activities within the live events industry.

Year 2
Advanced Stage and Lighting Technology (40 Credit Points)

This module follows on from the first year introductory module. In this module, you’ll examine advanced functionality of lighting control systems and instruments. Detailed study and practical application of relevant principles will take place to enable you to develop a thorough understanding of the scientific principles of lighting for live events. Operation skills in lighting for performance will be developed using industry-standard equipment. In addition, lighting presentations will be carried out in virtually simulated performance and industry settings. You’ll work towards practical activities such as rigging, focusing, working at height and front of house operations with a high level of skill, ready to enter professional roles in the industry.

Advanced Sound Technology & Practice (40 Credit Points)

In this follow on module, students will further their knowledge of sound theory and audio technology. Students will work with a range of mathematical data to study and evaluate acoustic properties in live venues, investigate loudspeaker designs and carry out sound measurements and calculations. This module also has a strong emphasis on practical live sound engineering skills, and students will have the opportunity to develop and hone their skills in the live sound environment using industry-standard software and hardware.

Visual Effects Production for Live Events (20 Credit Points)

During this module students will learn about the key technologies associated with visual effects in a live events context. Core areas of study will include; the design and implementation of visual effects, e.g. projection mapping, vision mixing and their associated technologies. Students will also investigate the practical application of visual effects technology and critically analyse its role alongside other forms of media in live events.

Industry Practice (20 Credit Points)

During this module you’ll undertake appropriate self-directed projects, working collaboratively on creative work, allowing you to directly apply the knowledge and skills learnt throughout the programme in the context of the workplace. This module aims to develop your overall professionalism and provide you with the knowledge and resources to begin a career in the creative industries.

The nature of creative industries is increasingly defined by freelance and self-employed models of work. Consequently, individuals seeking work in industry need to appreciate the pressures of working on multiple projects to strict deadlines and the subsequent demands this place on time and resources. Similarly, an understanding of professional practice and the legal and economic imperatives in industry is important, as is effective communication, self-efficacy and autonomy. This module aims to develop these skills and knowledge by challenging you to develop a range of self-directed projects.

Year 3
Emerging Technologies in Live Events (40 Credit Points)

The live events industry is a fast paced, ever-changing world and your success in industry is dependent on your ability to not only adapt to changing commercial and consumer priorities, but also to develop innovative approaches to staging live events. Therefore, this module challenges you to research, design and implement a range of emerging technologies within the live events sector in order to develop an innovative, commercially relevant, live event experience in response to a client brief.

Working as a team you’ll research, in detail, current technologies available to you as a producer. Throughout this module you’ll work with a commercial client on the design of the event and its associated audio visual content. You’ll identify and implement the technology to make the environment work within the confines of your client’s budget and specification.

Throughout the module you’re expected, ultimately, to develop a creative approach to the staging of the event, and wherever possible you’re encouraged to take a multidisciplinary approach through collaborating with your peers in other disciplines (e.g. video, visual effects, music production).

Live Broadcast Technology & Practice (20 Credit Points)

A growing number of events markets are utilising live broadcast technologies to reach audiences in new and innovative ways. From low budget streaming applications that enable content creators to reach a wider audience base instantly, through to high-quality, large scale live broadcasts of global events that require detailed logistical and technical planning; the market and consumer expectation of live broadcast is growing rapidly. Consequently, this challenging working environment requires technical staff who have the ability to create solutions that meet stringent technical requirements, as well as reacting and adapting to changing conditions as they arise. As a successful engineer your creative use of technology in this context should ultimately meet or go beyond the expectations of the audience, consumer and client.

The aim of this module is for you to research, design and implement technical solutions relating to live broadcast. Throughout the module you’ll work as a team to meet client, audience, performer and broadcast expectations of live events.

There is an emphasis on understanding technology to creatively compliment an event. While the module has broadcast requirements there will be collaboration with other courses for the camera work and filming. The expectation is to provide the audio mixes for broadcast, performers and audience and to create suitable visuals for the event that equally meet the requirements for filming.

Sustainable Logistics and Production Management (20 Credit Points)

Live productions and music performances are some of the most complex and resource intensive events within the live events industry. In this module you’ll develop the knowledge and understanding of the requirements to plan, manage and advance live events and productions. You’ll examine theories and practices in event planning and logistics, ranging from small-scale local and national events, through to large-scale global events.

Throughout the module you’ll explore and evaluate central themes around the economic and environmental sustainability of a live event, such as considerations for transport, power, waste and recycling. The module also encourages you to examine the wider community and cultural impact of production planning, as well as engaging in discourse around ethical working practices and supply chains. Ultimately, the module challenges you to develop a positive attitude to production planning, sustainability, risk management and problem solving, through creative and innovative thinking.

Technology Investigation (40 Credit Points)

This module provides you with the opportunity to undertake sustained investigation into a specific area of creative technology that builds on your previous knowledge, experience and skills acquired during levels 4 and 5. This module will allow you to explore critically a specific issue or area of personal interest within your chosen field allowing you to explore individual lines of enquiry connected to your career goals. You’ll achieve this by undertaking a self-initiated practical research project supported by tutor supervision.

As part of this investigation you’ll also enhance your abilities to communicate your findings with an audience and consolidate your skills in project management and self directed work, both of which are vital for a career within the creative media industries.

The module serves to acquaint you with the key skills and practices required to undertake and complete independent project research and to create practical creative media technology products as a response.

Career opportunities

Upon successful completion, you will have the option to progress to Confetti’s MA Creative Technologies or MSc Creative Technologies, apply for internships or job roles within industry.

Typical job roles in industry might include:

Live sound engineer
Lighting designer/operator for live events
Production manager
Live broadcast engineer
Live video technician/operator

All of the above may find you working in live music, theatre, festivals or corporate events in the UK or touring overseas.

Apply now! Fall semester 2021/22
This intake is not applicable

We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.

Application deadlines apply to citizens of: United States

Apply now! Fall semester 2021/22
This intake is not applicable

We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.

Application deadlines apply to citizens of: United States