|Study location||United Kingdom, Falmouth (Penryn Campus)|
|Type||Bachelor courses, full-time|
|Nominal duration||3 years|
|Tuition fee||To be confirmed|
High school / secondary education (or higher)
The entry qualification documents are accepted in the following languages: English.
Often you can get a suitable transcript from your school. If this is not the case, you will need official translations along with verified copies of the original.
IELTS: 6.0 (with a minimum of 5.5 in each skill)
At least 1 reference(s) must be provided.
A motivation letter must be added to your application.
Build the skills you need to turn your passion into profession. You’ll work with us to decide which route through the course matches your a interests before putting your experience into practice to make completed games.
You’ll be working on game projects from day one. Game development demands a huge range of skills brought together to produce a final product.
We‘ll introduce you to the major components of digital games and game development. You’ll learn about what is needed to make a game, about asset creation, project management methodology and pipelines, pitching game ideas and theories exploring what games are and how they engage players. You’ll develop specialist skills relevant to your chosen route and practise those skills in cross-disciplinary groups where you‘ll pitch a game concept to tutors and make a game together.
o Game development – principles, roles and commercial context
o Reading games – concepts, theories and approaches to game analysis
o Route module – developing technical skills through practice
With greater confidence in your various skills, in your second year you’ll tackle a larger game project, working in a multi-skilled group, as occurs in professional game development. Made over the entire year, this extended project will allow you to research and experiment with various approaches and create innovative features. You’ll investigate theoretical strategies to player experience and will learn more about the games industry, what currently drives game development and trends from visiting industry professionals. You’ll continue to develop your specialist skills to inform your game making practice.
o Game form & player experience – theory to support your practical work
o Group project – develop your route skills in a solo project
o Route module – further your specialist knowledge through workshops
The Major Project lies at the heart of year three, which sees you work in teams to produce a completed, potentially publishable game, as well as complete a smaller personal game project. You’ll pitch those games to industry professionals, who will provide feedback on the work. You‘ll research a topic relevant to your game project and write an essay investigating the topic through the lens of theory. You‘ll also benefit from an industry mentor to sharpen your insight into working
in the game industry and help you build contacts for your career after graduation.
o Games as culture – engage in the place of games in culture, from ethics to representation
o Major game project – the majority of this year is the building of a potentially publishable game project by your team
o Professional practice – learn about working in the sector and how to establish an indie games company through industry mentoring
We anticipate that graduates will work within the games industry, either working within established studios or as self-employed game developers in the following roles (dependent on route):
o Audio Producer
o Game/Level Designer
o Technical Artist
o Postgraduate research
o Digital media industry
We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.