|Study location||United Kingdom, Falmouth (Penryn Campus)|
|Type||Bachelor courses, full-time|
|Nominal duration||3 years|
|Tuition fee||To be confirmed|
High school / secondary education (or higher)
The entry qualification documents are accepted in the following languages: English.
Often you can get a suitable transcript from your school. If this is not the case, you will need official translations along with verified copies of the original.
IELTS: 6.0 (with a minimum of 5.5 in each skill)
At least 1 reference(s) must be provided.
A motivation letter must be added to your application.
Begin your career as an artist in games. Through collaborative projects aligned with the profession, this course will develop your capabilities as a creative artist and equip you with the latestskills and knowledge needed for industry. You’ll learn about concept art, character art and pipelines and processes used to make games.
To develop the skills you’ll need in this competitive industry. you’ll study some of the underlying principles of game art including life drawing, 3D modelling, games as visual culture. landscape painting, digital painting,concept art and critical evaluation. As you progress through the course, you’ll narrow your focus towards a distinctive games-based art practice.
With basic skills in place. you’ll then be able to work within game development teams from the course’s halfway point. allowing you to operate within the context of professional game making.
In your first year, you’ll build the basic skills that are required of
game artists by the industry. You won’t specialise at this stage but
instead gain experience of all of the major roles artists occupy and
the techniques they use. Working with industry standard software,
methods and pipelines, you’ll develop your drawing skills, get better
acquainted with anatomy and bring these skills to SD modelling and
its related elements.
You’ll learn about concept, environment and character art through
workshops, lectures, crits and seminars, as well as through sustained
practical experimentation. Traditional art skills are learned alongside
contemporary digital art skills, both 2D and 30.
o Concept art and visual culture
o Character art
o Environment art
o Making avatars
o Making space
Your second year is designed to help you to become more confident
in your approach to making art for games and in your ability to use
creatively relevant professional tools. You‘ll take on larger and more
challenging projects which allow more sustained engagement. Your
first semester work concentrates and consolidates your learning in
preparation for the ‘live’ game development of your second semester.
In your second semester, you‘ll apply your learning within a
collaborative project, working with other game development
students on their game project to provide various art assets. This will
help you contextualise your understanding of the development
pipeline and practice your skills in a live game development context.
In addition, you’ll undertake a specialist practice project where you‘ll
start to hone your skills in a particular area of game art and where
you can concentrate on ensuring some high quality work for your
o Developing concept art vocabularies
o Developing character art vocabularies
o Developing environment art vocabularies
o Developing specialist practice
o World creation: game development project
Specialisation, independence and professional practice is the main
aim of your third year. You‘ll work on developing a game with a multi-
skilled team throughout, contributing art assets to the game. You’ll
work alongside others in a studio context, working with the same
methods and pipelines used in industry to produce games.
In addition, you’ll work on specialist game art that will contribute
distinctive, polished work to your growing portfolio. We‘ll help you to
commercialise this work and prepare you for the transition to
o Major game development project
o Preparing for the future
o Professional practice
Game Art at Falmouth is designed to produce graduates ready for
work in games or app development:
o Environment Artist
o Character Artist
o Concept Artist
o SD Modeller
We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.