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BA (Hons)Graphics for Games

University of Bradford
United Kingdom, Bradford
Tuition fee To be confirmed
More information

Expenses, accommodation, working etc.

bradford.ac.uk/..hics-for-games-ba-3-years 

Overview

Graphics for Games centres on the production of visual assets and artwork for use within games. You will engage in practical drawing classes and will study theoretical modules that will enable you to develop your own creative work more thoughtfully. This approach can be taken as far as the final year if you wish, where you’ll be able to produce a dissertation alongside your portfolio of practical project work.

The course examines the technical and creative aspects of computer games and interactive systems, emphasising either the production of games art or more technical issues across a range of platforms.

You’ll acquire a clear overview of the various software and hardware technologies used in game development, and an awareness of industry practices. In the first year you will explore the history and conventions of traditional and computer-based games, and develop key skills ranging from level design and 3D modelling and animation, to visual communication.

Progressing onto the second year, you will develop further production skills, including game asset creation and game analysis, and will begin to select your own optional modules and research topics.

In the final year you will specialise in your own chosen areas within Games Development, taking advanced optional modules in subjects such as motion-capture, and engaging in ambitious individual and group project work. Whilst the majority of your time will obviously be spent acquiring skills specifically relevant to Games Development, it is important to note that you will also acquire a range of transferable skills essential in any career environment.

Programme structure

Year one:

Introduction to 3D Computer Animation
Observational Drawing 1
Visual Literacy
Developing Professional Skills (CT)
History and Conventions of Computer Games
3D Character Modelling and Animation
Observational Drawing 2

Year two:

Advanced Character Animation
Game Appreciation and Analysis
Advanced Observational Drawing
Do The Right Thing: Media Ethics, Compliance & Sustainability
Environment, Set and Prop Creation
Concept and Idea Development
Games Industry Studies
Motion Capture
Facial Modelling/Animation

Year three:

Design For Industry
Individual Project 1
Final Year Project (Undergraduate Ambassadors Scheme)
Dissertation Preparation
Individual Specialisation
Individual Project 2
Dissertation Write-up
Motion Capture
Facial Modelling/Animation

Career opportunities

The degree prepares you for a range of careers. The first students graduated in 1991 and many are now important figures within the animation and games development industry. The alumni have worked on high-profile productions (including films such as Avatar, Tron: Legacy and the Batman and Harry Potter series) and for major organisations (such as Escape Studios, Pinewood, Universal Live, and broadcasters such as the BBC and Channel 4). Others are currently employed as: games designers, artists and testers, animation apprentices, 3D modellers, editors, graphic designers, new media consultants.

Apply now! Fall semester 2021/22
This intake is not applicable

We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.

Application deadlines apply to citizens of: United States

Apply now! Fall semester 2021/22
This intake is not applicable

We are currently NOT ACCEPTING applications from NON-EU countries, except Georgia and Serbia.

Application deadlines apply to citizens of: United States